In order to prove universality of an interaction system, it is sufficient to provide δ, γ, and ε in its terms. So far, we are not ready to simulate the whole system of interaction combinators. However, it appears that the following LISP-style interaction rules for {ξ, φ, ψ, ν} can at least result in simulation of the two rules γ >< γ and δ >< δ as well as ε >< α, α ∈ {γ, δ, ε}:
ξ[ξ(a, b), ξ(c, d)] >< ξ[ξ(a, c), ξ(b, d)];
φ[a] >< ξ[a, ν], ψ[a] >< ξ[ν, a];
ν >< ξ[ν, ν], ν >< φ[ν], ν >< ψ[ν].
Let us notice that behavior of ξ, φ, ψ, and ν agents is similar to that of
cons, car, cdr, and nil in LISP, respectively. In lambda calculus, they can be represented as P2, T, F, and λx.T. This is why we can name the agent types C («constructor»), L («left»), R («right»), and N («null») to ease notation. This way, the above rules result in the following reduction sequence which simulates δ annihilation (swapping L and R will in turn result in simulation of γ annihilation):